/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#include "gamePCH.h"
#include "QuestDef.h"
#include "GossipDef.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Formulas.h"

GossipMenu::GossipMenu ()
{
    m_gItems.reserve(16);          // can be set for max from most often sizes to speedup push_back and less memory use
    m_gMenuId = 0;
}

GossipMenu::~GossipMenu ()
{
    ClearMenu();
}

void GossipMenu::AddMenuItem (uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, uint32 BoxMoney, bool Coded)
{
    ASSERT(m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS);

    GossipMenuItem gItem;
    gItem.m_gIcon = Icon;
    gItem.m_gMessage = Message;
    gItem.m_gCoded = Coded;
    gItem.m_gSender = dtSender;
    gItem.m_gOptionId = dtAction;
    gItem.m_gBoxMessage = BoxMessage;
    gItem.m_gBoxMoney = BoxMoney;
    m_gItems.push_back(gItem);
}

void GossipMenu::AddGossipMenuItemData (uint32 action_menu, uint32 action_poi, uint32 action_script)
{
    GossipMenuItemData pItemData;
    pItemData.m_gAction_menu = action_menu;
    pItemData.m_gAction_poi = action_poi;
    pItemData.m_gAction_script = action_script;

    m_gItemsData.push_back(pItemData);
}

void GossipMenu::AddMenuItem (uint8 Icon, const std::string& Message, bool Coded)
{
    AddMenuItem(Icon, Message, 0, 0, "", 0, Coded);
}

void GossipMenu::AddMenuItem (uint8 Icon, char const* Message, bool Coded)
{
    AddMenuItem(Icon, std::string(Message ? Message : ""), Coded);
}

void GossipMenu::AddMenuItem (uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded)
{
    AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), BoxMoney, Coded);
}

uint32 GossipMenu::MenuItemSender (unsigned int ItemId)
{
    if (ItemId >= m_gItems.size())
        return 0;

    return m_gItems[ItemId].m_gSender;
}

uint32 GossipMenu::MenuItemAction (unsigned int ItemId)
{
    if (ItemId >= m_gItems.size())
        return 0;

    return m_gItems[ItemId].m_gOptionId;
}

bool GossipMenu::MenuItemCoded (unsigned int ItemId)
{
    if (ItemId >= m_gItems.size())
        return 0;

    return m_gItems[ItemId].m_gCoded;
}

void GossipMenu::ClearMenu ()
{
    m_gItems.clear();
    m_gItemsData.clear();
}

PlayerMenu::PlayerMenu (WorldSession *session) :
        pSession(session)
{
}

PlayerMenu::~PlayerMenu ()
{
    ClearMenus();
}

void PlayerMenu::ClearMenus ()
{
    mGossipMenu.ClearMenu();
    mQuestMenu.ClearMenu();
}

uint32 PlayerMenu::GossipOptionSender (unsigned int Selection)
{
    return mGossipMenu.MenuItemSender(Selection);
}

uint32 PlayerMenu::GossipOptionAction (unsigned int Selection)
{
    return mGossipMenu.MenuItemAction(Selection);
}

bool PlayerMenu::GossipOptionCoded (unsigned int Selection)
{
    return mGossipMenu.MenuItemCoded(Selection);
}

void PlayerMenu::SendGossipMenu (uint32 TitleTextId, uint64 objectGUID)
{
    WorldPacket data(SMSG_GOSSIP_MESSAGE, (100));          // guess size
    data << uint64(objectGUID);
    data << uint32(mGossipMenu.GetMenuId());
    data << uint32(TitleTextId);
    data << uint32(mGossipMenu.MenuItemCount());          // max count 0x10

    for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI)
    {
        GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
        data << uint32(iI);
        data << uint8(gItem.m_gIcon);
        data << uint8(gItem.m_gCoded);          // makes pop up box password
        data << uint32(gItem.m_gBoxMoney);          // money required to open menu, 2.0.3
        data << gItem.m_gMessage;          // text for gossip item
        data << gItem.m_gBoxMessage;          // accept text (related to money) pop up box, 2.0.3
    }

    data << uint32(mQuestMenu.MenuItemCount());          // max count 0x20

    for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI)
    {
        QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
        uint32 questID = qItem.m_qId;
        Quest const* pQuest = sObjectMgr->GetQuestTemplate(questID);

        data << uint32(questID);
        data << uint32(qItem.m_qIcon);
        data << int32(pQuest->GetQuestLevel());
        data << uint32(pQuest->GetQuestFlags());          // 3.3.3 quest flags
        data << uint8(0);          // 3.3.3 changes icon: blue question or yellow exclamation
        std::string Title = pQuest->GetTitle();

        int loc_idx = pSession->GetSessionDbLocaleIndex();
        if (loc_idx >= 0)
            if (QuestLocale const *ql = sObjectMgr->GetQuestLocale(questID))
                sObjectMgr->GetLocaleString(ql->Title, loc_idx, Title);

        data << Title;          // max 0x200
    }

    pSession->SendPacket(&data);
}

void PlayerMenu::CloseGossip ()
{
    WorldPacket data(SMSG_GOSSIP_COMPLETE, 0);
    pSession->SendPacket(&data);
}

// Outdated
void PlayerMenu::SendPointOfInterest (float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName)
{
    WorldPacket data(SMSG_GOSSIP_POI, (4 + 4 + 4 + 4 + 4 + 10));          // guess size
    data << uint32(Flags);
    data << float(X);
    data << float(Y);
    data << uint32(Icon);
    data << uint32(Data);
    data << locName;

    pSession->SendPacket(&data);
}

void PlayerMenu::SendPointOfInterest (uint32 poi_id)
{
    PointOfInterest const* poi = sObjectMgr->GetPointOfInterest(poi_id);
    if (!poi)
    {
        sLog->outErrorDb("Request to send non-existing POI (Id: %u), ignored.", poi_id);
        return;
    }

    std::string icon_name = poi->icon_name;

    int loc_idx = pSession->GetSessionDbLocaleIndex();
    if (loc_idx >= 0)
        if (PointOfInterestLocale const *pl = sObjectMgr->GetPointOfInterestLocale(poi_id))
            sObjectMgr->GetLocaleString(pl->IconName, loc_idx, icon_name);

    WorldPacket data(SMSG_GOSSIP_POI, (4 + 4 + 4 + 4 + 4 + 10));          // guess size
    data << uint32(poi->flags);
    data << float(poi->x);
    data << float(poi->y);
    data << uint32(poi->icon);
    data << uint32(poi->data);
    data << icon_name;

    pSession->SendPacket(&data);
}

void PlayerMenu::SendTalking (uint32 textID)
{
    GossipText const* pGossip = sObjectMgr->GetGossipText(textID);

    WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100);          // guess size
    data << textID;          // can be < 0

    if (!pGossip)
    {
        for (uint32 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
        {
            data << float(0);
            data << "Greetings $N";
            data << "Greetings $N";
            data << uint32(0);
            data << uint32(0);
            data << uint32(0);
            data << uint32(0);
            data << uint32(0);
            data << uint32(0);
            data << uint32(0);
        }
    }
    else
    {
        std::string Text_0[MAX_LOCALES], Text_1[MAX_LOCALES];
        for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
        {
            Text_0[i] = pGossip->Options[i].Text_0;
            Text_1[i] = pGossip->Options[i].Text_1;
        }
        int loc_idx = pSession->GetSessionDbLocaleIndex();
        if (loc_idx >= 0)
        {
            if (NpcTextLocale const *nl = sObjectMgr->GetNpcTextLocale(textID))
            {
                for (int i = 0; i < MAX_LOCALES; ++i)
                {
                    sObjectMgr->GetLocaleString(nl->Text_0[i], loc_idx, Text_0[i]);
                    sObjectMgr->GetLocaleString(nl->Text_1[i], loc_idx, Text_1[i]);
                }
            }
        }
        for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
        {
            data << pGossip->Options[i].Probability;

            if (Text_0[i].empty())
                data << Text_1[i];
            else
                data << Text_0[i];

            if (Text_1[i].empty())
                data << Text_0[i];
            else
                data << Text_1[i];

            data << pGossip->Options[i].Language;

            for (int j = 0; j < MAX_GOSSIP_TEXT_EMOTES; ++j)
            {
                data << pGossip->Options[i].Emotes[j]._Delay;
                data << pGossip->Options[i].Emotes[j]._Emote;
            }
        }
    }
    pSession->SendPacket(&data);

    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
}

void PlayerMenu::SendTalking (char const * title, char const * text)
{
    WorldPacket data(SMSG_NPC_TEXT_UPDATE, 50);          // guess size
    data << uint32(0);
    for (uint32 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
    {
        data << float(0);
        data << title;
        data << text;
        data << uint32(0);
        data << uint32(0);
        data << uint32(0);
        data << uint32(0);
        data << uint32(0);
        data << uint32(0);
        data << uint32(0);
    }

    pSession->SendPacket(&data);

    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
}

/*********************************************************/
/***                    QUEST SYSTEM                   ***/
/*********************************************************/

QuestMenu::QuestMenu ()
{
    m_qItems.reserve(16);          // can be set for max from most often sizes to speedup push_back and less memory use
}

QuestMenu::~QuestMenu ()
{
    ClearMenu();
}

void QuestMenu::AddMenuItem (uint32 QuestId, uint8 Icon)
{
    Quest const* qinfo = sObjectMgr->GetQuestTemplate(QuestId);
    if (!qinfo)
        return;

    ASSERT(m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS);

    QuestMenuItem qItem;

    qItem.m_qId = QuestId;
    qItem.m_qIcon = Icon;

    m_qItems.push_back(qItem);
}

bool QuestMenu::HasItem (uint32 questid)
{
    for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
    {
        if (i->m_qId == questid)
        {
            return true;
        }
    }
    return false;
}

void QuestMenu::ClearMenu ()
{
    m_qItems.clear();
}

void PlayerMenu::SendQuestGiverQuestList (QEmote eEmote, const std::string& Title, uint64 npcGUID)
{
    WorldPacket data(SMSG_QUESTGIVER_QUEST_LIST, 100);          // guess size
    data << uint64(npcGUID);
    data << Title;
    data << uint32(eEmote._Delay);          // player emote
    data << uint32(eEmote._Emote);          // NPC emote

    size_t count_pos = data.wpos();
    data << uint8(mQuestMenu.MenuItemCount());
    uint32 count = 0;
    for (; count < mQuestMenu.MenuItemCount(); ++count)
    {
        QuestMenuItem const& qmi = mQuestMenu.GetItem(count);

        uint32 questID = qmi.m_qId;

        if (Quest const *pQuest = sObjectMgr->GetQuestTemplate(questID))
        {
            std::string title = pQuest->GetTitle();

            int loc_idx = pSession->GetSessionDbLocaleIndex();
            if (loc_idx >= 0)
                if (QuestLocale const *ql = sObjectMgr->GetQuestLocale(questID))
                    sObjectMgr->GetLocaleString(ql->Title, loc_idx, title);

            data << uint32(questID);
            data << uint32(qmi.m_qIcon);
            data << int32(pQuest->GetQuestLevel());
            data << uint32(pQuest->GetQuestFlags());          // 3.3.3 quest flags
            data << uint8(0);          // 3.3.3 changes icon: blue question or yellow exclamation
            data << title;
        }
    }

    data.put<uint8>(count_pos, count);
    pSession->SendPacket(&data);
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));
}

void PlayerMenu::SendQuestGiverStatus (uint32 questStatus, uint64 npcGUID)
{
    WorldPacket data(SMSG_QUESTGIVER_STATUS, 11, true);
    data << uint64(npcGUID);
    data << questStatus;

    pSession->SendPacket(&data);
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);
}

void PlayerMenu::SendQuestGiverQuestDetails (Quest const *pQuest, uint64 npcGUID, bool ActivateAccept)
{
    std::string Title = pQuest->GetTitle();
    std::string Details = pQuest->GetDetails();
    std::string Objectives = pQuest->GetObjectives();
    std::string EndText = pQuest->GetEndText();
    std::string QuestTargetTextWindow = pQuest->GetQuestGiverPortraitText();
    std::string QuestTargetName = pQuest->GetQuestGiverPortraitUnk();

    int loc_idx = pSession->GetSessionDbLocaleIndex();
    if (loc_idx >= 0)
    {
        if (QuestLocale const *ql = sObjectMgr->GetQuestLocale(pQuest->GetQuestId()))
        {
            sObjectMgr->GetLocaleString(ql->Title, loc_idx, Title);
            sObjectMgr->GetLocaleString(ql->Details, loc_idx, Details);
            sObjectMgr->GetLocaleString(ql->Objectives, loc_idx, Objectives);
            sObjectMgr->GetLocaleString(ql->EndText, loc_idx, EndText);
        }
    }

    WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100);          // guess size
    data << uint64(npcGUID);
    data << uint64(0);          // in Cata (4.0.6) sometimes npcGUID for quest sharing?
    data << uint32(pQuest->GetQuestId());
    data << Title;
    data << Details;
    data << Objectives;
    data << QuestTargetTextWindow;
    data << QuestTargetName;
    data << uint16(0);          // Unknown Value maybe string
    data << uint32(pQuest->GetQuestGiverPortrait());
    data << uint32(0);
    data << uint8(ActivateAccept ? 1 : 0);
    data << uint32(pQuest->GetQuestFlags());
    data << uint32(pQuest->GetSuggestedPlayers());
    data << uint8(0);          //Empty?
    data << uint8(pQuest->GetQuestStartType());
    data << uint32(pQuest->GetRequiredSpell());

    ItemPrototype const* IProto;
    data << uint32(pQuest->GetRewChoiceItemsCount());
    for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
        data << uint32(pQuest->RewChoiceItemId[i]);
    for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
        data << uint32(pQuest->RewChoiceItemCount[i]);
    for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
    {
        IProto = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]);
        if (IProto)
            data << uint32(IProto->DisplayInfoID);
        else
            data << uint32(0x00);
    }

    data << uint32(pQuest->GetRewItemsCount());

    for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
        data << uint32(pQuest->RewItemId[i]);
    for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
        data << uint32(pQuest->RewItemCount[i]);
    for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
    {
        IProto = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);

        if (IProto)
            data << uint32(IProto->DisplayInfoID);
        else
            data << uint32(0);
    }

    data << uint32(pQuest->GetRewOrReqMoney());
    data << uint32(pQuest->XPValue(pSession->GetPlayer()) * sWorld->getRate(RATE_XP_QUEST));

    data << uint32(pQuest->GetCharTitleId());
    data << uint32(0);          // unknow 4.0.1
    data << uint32(0);          // unknow 4.0.1
    data << uint32(pQuest->GetBonusTalents());
    data << uint32(0);          // unknow 4.0.1
    data << uint32(0);          // unknow 4.0.1

    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
        data << uint32(pQuest->RewRepFaction[i]);

    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
        data << int32(pQuest->RewRepValueId[i]);

    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
        data << int32(pQuest->RewRepValue[i]);

    data << int32(pQuest->GetRewSpellCast());
    data << int32(pQuest->GetRewSpellHiddenCast());

    for (int i = 0; i < 4; i++)
        data << uint32(0);

    for (int i = 0; i < 4; i++)
        data << uint32(0);

    data << uint32(0);
    data << uint32(0);

    data << uint32(QUEST_EMOTE_COUNT);
    for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
    {
        data << uint32(pQuest->DetailsEmote[i]);
        data << uint32(pQuest->DetailsEmoteDelay[i]);          // DetailsEmoteDelay (in ms)
    }
    pSession->SendPacket(&data);

    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
}

void PlayerMenu::SendQuestQueryResponse (Quest const *pQuest)
{
    std::string Title, Details, Objectives, EndText, CompletedText, QuestGiverTextWindow, QuestGiverTargetName, QuestTurnTextWindow, QuestTurnTargetName;
    std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
    Title = pQuest->GetTitle();
    Details = pQuest->GetDetails();
    Objectives = pQuest->GetObjectives();
    EndText = pQuest->GetEndText();
    CompletedText = pQuest->GetCompletedText();
    QuestGiverTextWindow = pQuest->GetQuestGiverPortraitText();
    QuestGiverTargetName = pQuest->GetQuestGiverPortraitUnk();
    QuestTurnTextWindow = pQuest->GetQuestTurnInPortraitText();
    QuestTurnTargetName = pQuest->GetQuestTurnInPortraitUnk();

    for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
        ObjectiveText[i] = pQuest->ObjectiveText[i];

    int loc_idx = pSession->GetSessionDbLocaleIndex();
    if (loc_idx >= 0)
    {
        if (QuestLocale const *ql = sObjectMgr->GetQuestLocale(pQuest->GetQuestId()))
        {
            sObjectMgr->GetLocaleString(ql->Title, loc_idx, Title);
            sObjectMgr->GetLocaleString(ql->Details, loc_idx, Details);
            sObjectMgr->GetLocaleString(ql->Objectives, loc_idx, Objectives);
            sObjectMgr->GetLocaleString(ql->EndText, loc_idx, EndText);
            sObjectMgr->GetLocaleString(ql->CompletedText, loc_idx, CompletedText);

            for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
                sObjectMgr->GetLocaleString(ql->ObjectiveText[i], loc_idx, ObjectiveText[i]);
        }
    }

    WorldPacket data(SMSG_QUEST_QUERY_RESPONSE, 100);          // guess size

    data << uint32(pQuest->GetQuestId());          // quest id
    data << uint32(pQuest->GetQuestMethod());          // Accepted values: 0, 1 or 2. 0 == IsAutoComplete() (skip objectives/details)
    data << uint32(pQuest->GetQuestLevel());          // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client)
    data << uint32(pQuest->GetMinLevel());          // min level
    data << uint32(pQuest->GetZoneOrSort());          // zone or sort to display in quest log

    data << uint32(pQuest->GetType());          // quest type
    data << uint32(pQuest->GetSuggestedPlayers());          // suggested players count

    data << uint32(pQuest->GetRepObjectiveFaction());          // shown in quest log as part of quest objective
    data << uint32(pQuest->GetRepObjectiveValue());          // shown in quest log as part of quest objective

    data << uint32(pQuest->GetRepObjectiveFaction2());          // shown in quest log as part of quest objective OPOSITE faction
    data << uint32(pQuest->GetRepObjectiveValue2());          // shown in quest log as part of quest objective OPPOSITE faction

    data << uint32(pQuest->GetNextQuestInChain());          // client will request this quest from NPC, if not 0
    data << uint32(pQuest->GetXPId());          // used for calculating rewarded experience

    data << uint32(pQuest->GetRewOrReqMoney());          // reward money (below max lvl)
    data << uint32(pQuest->GetRewMoneyMaxLevel());
    data << uint32(pQuest->GetRewSpell());          // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
    data << int32(pQuest->GetRewSpellCast());          // casted spell
    data << uint32(0);
    data << uint32(0);

    data << uint32(pQuest->GetSrcItemId());          // source item id
    data << uint32(pQuest->GetFlags() & 0xFFFF);          // quest flags
    data << uint32(pQuest->GetQuestTargetMark());          // Minimap Target Mark, 1-Skull, 16-Unknown
    data << uint32(pQuest->GetCharTitleId());          // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
    data << uint32(pQuest->GetPlayersSlain());          // players slain
    data << uint32(pQuest->GetBonusTalents());          // bonus talents
    data << uint32(pQuest->GetRewArenaPoints());          // bonus arena points
    data << uint32(pQuest->GetRewSkillLineId());          // reward skill line id
    data << uint32(pQuest->GetRewSkillPoints());          // reward skill points
    data << uint32(pQuest->GetRewRepMask());          // review rep show mask
    data << uint32(pQuest->GetQuestGiverPortrait());          // questgiver portrait ID
    data << uint32(pQuest->GetQuestTurnInPortrait());          // quest turn in portrait ID

    int iI;

    if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
    {
        for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
            data << uint32(0) << uint32(0);
        for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
            data << uint32(0) << uint32(0);
    }
    else
    {
        for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
        {
            data << uint32(pQuest->RewItemId[iI]);
            data << uint32(pQuest->RewItemCount[iI]);
        }
        for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
        {
            data << uint32(pQuest->RewChoiceItemId[iI]);
            data << uint32(pQuest->RewChoiceItemCount[iI]);
        }
    }

    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)          // reward factions ids
        data << uint32(pQuest->RewRepFaction[i]);

    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)          // columnid+1 QuestFactionReward.dbc?
        data << int32(pQuest->RewRepValueId[i]);

    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)          // unk (0)
        data << int32(pQuest->RewRepValue[i]);

    data << uint32(pQuest->GetPointMapId());
    data << float(pQuest->GetPointX());
    data << float(pQuest->GetPointY());
    data << uint32(pQuest->GetPointOpt());

    data << Title;
    data << Objectives;
    data << Details;
    data << CompletedText;          // display in quest objectives window once all objectives are completed
    data << EndText;

    for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
    {
        if (pQuest->ReqCreatureOrGOId[iI] < 0)
        {
            // client expected gameobject template id in form (id|0x80000000)
            data << uint32((pQuest->ReqCreatureOrGOId[iI] * (-1)) | 0x80000000);
        }
        else
        {
            data << uint32(pQuest->ReqCreatureOrGOId[iI]);
        }
        data << uint32(pQuest->ReqCreatureOrGOCount[iI]);
        data << uint32(pQuest->ReqSourceId[iI]);          // item drop intermediate ID
        data << uint32(pQuest->ReqSourceCount[iI]);          // item drop intermediate count
    }

    for (iI = 0; iI < QUEST_ITEM_OBJECTIVES_COUNT; ++iI)
    {
        data << uint32(pQuest->ReqItemId[iI]);
        data << uint32(pQuest->ReqItemCount[iI]);
    }

    data << uint32(pQuest->GetRequiredSpell());

    for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
        data << ObjectiveText[iI];

    for (iI = 0; iI < 4; ++iI)          // 4.0.0 currency reward id and count
    {
        data << uint32(pQuest->RewCurrencyId[iI]);
        data << uint32(pQuest->RewCurrencyCount[iI]);
    }

    for (iI = 0; iI < 4; ++iI)          // 4.0.0 currency required id and count
    {
        data << uint32(pQuest->ReqCurrencyId[iI]);
        data << uint32(pQuest->ReqCurrencyCount[iI]);
    }

    data << QuestGiverTextWindow;
    data << QuestGiverTargetName;
    data << QuestTurnTextWindow;
    data << QuestTurnTargetName;

    data << uint32(pQuest->GetSoundAccept());
    data << uint32(pQuest->GetSoundTurnIn());

    pSession->SendPacket(&data);
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId());
}

void PlayerMenu::SendQuestGiverOfferReward (Quest const* pQuest, uint64 npcGUID, bool EnableNext)
{
    std::string Title = pQuest->GetTitle();
    std::string OfferRewardText = pQuest->GetOfferRewardText();
    std::string QuestGiverTextWindow = pQuest->GetQuestGiverPortraitText();
    std::string QuestGiverName = pQuest->GetQuestGiverPortraitUnk();
    std::string QuestCompleteTextWindow = pQuest->GetQuestTurnInPortraitText();
    std::string QuestCompleteName = pQuest->GetQuestTurnInPortraitUnk();

    int loc_idx = pSession->GetSessionDbLocaleIndex();
    if (loc_idx >= 0)
    {
        if (QuestLocale const *ql = sObjectMgr->GetQuestLocale(pQuest->GetQuestId()))
        {
            sObjectMgr->GetLocaleString(ql->Title, loc_idx, Title);
            sObjectMgr->GetLocaleString(ql->OfferRewardText, loc_idx, OfferRewardText);
        }
    }

    WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 80);          // guess size

    data << uint64(npcGUID);
    data << uint32(pQuest->GetQuestId());
    data << Title;
    data << OfferRewardText;
    data << QuestGiverTextWindow;
    data << QuestGiverName;
    data << QuestCompleteTextWindow;
    data << QuestCompleteName;
    data << uint32(pQuest->GetQuestGiverPortrait());
    data << uint32(pQuest->GetQuestTurnInPortrait());          // 4.0.6
    data << uint8(EnableNext ? 1 : 0);          // Auto Finish
    data << uint32(pQuest->GetFlags());          // 3.3.3 questFlags
    data << uint32(pQuest->GetSuggestedPlayers());          // SuggestedGroupNum

    uint32 EmoteCount = 0;
    for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
    {
        if (pQuest->OfferRewardEmote[i] <= 0)
            break;
        ++EmoteCount;
    }

    data << EmoteCount;          // Emote Count
    for (uint32 i = 0; i < EmoteCount; ++i)
    {
        data << uint32(pQuest->OfferRewardEmoteDelay[i]);          // Delay Emote
        data << uint32(pQuest->OfferRewardEmote[i]);
    }

    ItemPrototype const* IProto;

    data << uint32(pQuest->GetRewChoiceItemsCount());
    for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
        data << uint32(pQuest->RewChoiceItemId[i]);
    for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
        data << uint32(pQuest->RewChoiceItemCount[i]);
    for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
    {
        IProto = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]);
        if (IProto)
            data << uint32(IProto->DisplayInfoID);
        else
            data << uint32(0x00);
    }

    data << uint32(pQuest->GetRewItemsCount());

    for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
        data << uint32(pQuest->RewItemId[i]);
    for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
        data << uint32(pQuest->RewItemCount[i]);
    for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
    {
        IProto = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);

        if (IProto)
            data << uint32(IProto->DisplayInfoID);
        else
            data << uint32(0);
    }

    data << uint32(pQuest->GetRewOrReqMoney());
    data << uint32(pQuest->XPValue(pSession->GetPlayer()) * sWorld->getRate(RATE_XP_QUEST));          // 4.0.6
    data << uint32(pQuest->GetCharTitleId());
    data << uint32(0);          // Unknown 4.0.6
    data << uint32(0);          // Unknown 4.0.6
    data << uint32(pQuest->GetBonusTalents());
    data << uint32(0);          // Unknown 4.0.6
    data << uint32(0);          // Unknown 4.0.6

    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
        data << uint32(pQuest->RewRepFaction[i]);

    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
        data << int32(pQuest->RewRepValueId[i]);

    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
        data << int32(pQuest->RewRepValue[i]);

    data << int32(pQuest->GetRewSpellCast());
    data << int32(pQuest->GetRewSpellHiddenCast());

    for (int i = 0; i < 4; i++)
        data << uint32(0);

    for (int i = 0; i < 4; i++)
        data << uint32(0);

    data << uint32(0);
    data << uint32(0);

    pSession->SendPacket(&data);
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
}

void PlayerMenu::SendQuestGiverRequestItems (Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel)
{
    // We can always call to RequestItems, but this packet only goes out if there are actually
    // items.  Otherwise, we'll skip straight to the OfferReward
    std::string Title = pQuest->GetTitle();
    std::string RequestItemsText = pQuest->GetRequestItemsText();

    int loc_idx = pSession->GetSessionDbLocaleIndex();
    if (loc_idx >= 0)
    {
        if (QuestLocale const *ql = sObjectMgr->GetQuestLocale(pQuest->GetQuestId()))
        {
            sObjectMgr->GetLocaleString(ql->Title, loc_idx, Title);
            sObjectMgr->GetLocaleString(ql->RequestItemsText, loc_idx, RequestItemsText);
        }
    }

    if (!pQuest->GetReqItemsCount() && Completable)
    {
        SendQuestGiverOfferReward(pQuest, npcGUID, true);
        return;
    }

    WorldPacket data(SMSG_QUESTGIVER_REQUEST_ITEMS, 50);          // guess size
    data << uint64(npcGUID);
    data << uint32(pQuest->GetQuestId());
    data << Title;
    data << RequestItemsText;

    data << uint32(0x00);          // unknown

    if (Completable)
        data << pQuest->GetCompleteEmote();
    else
        data << pQuest->GetIncompleteEmote();

    // Close Window after cancel
    if (CloseOnCancel)
        data << uint32(0x01);
    else
        data << uint32(0x00);

    data << uint32(pQuest->GetQuestFlags());          // 3.3.3 questFlags
    data << uint32(pQuest->GetSuggestedPlayers());          // SuggestedGroupNum

    // Required Money
    data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0);

    data << uint32(pQuest->GetReqItemsCount());
    ItemPrototype const *pItem;
    for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
    {
        if (!pQuest->ReqItemId[i])
            continue;

        pItem = ObjectMgr::GetItemPrototype(pQuest->ReqItemId[i]);

        data << uint32(pQuest->ReqItemId[i]);
        data << uint32(pQuest->ReqItemCount[i]);

        if (pItem)
            data << uint32(pItem->DisplayInfoID);
        else
            data << uint32(0);
    }

    // Added in 4.0.1
    uint32 counter = 0;
    data << counter;
    for (uint32 i = 0; i < counter; i++)
    {
        data << uint32(0);
        data << uint32(0);
    }

    if (!Completable)
        data << uint32(0x00);
    else
        data << uint32(0x02);

    data << uint32(0x04);
    data << uint32(0x08);
    data << uint32(0x10);
    data << uint32(0x40);          // added in 4.0.1

    pSession->SendPacket(&data);
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
}
